Switch camera in 1st person blueprint
I am just starting out with blueprints, so sorry if my terminology is not right!
I'm working on a first person project, and I want to create a blueprint containing a picture and when the player enters a trigger box around the picture, the view transitions from the player view to a camera in the blueprint, then press a key (say, 'M') to return to the main character view. So firstly, I've managed to get the camera to transition using the level blueprint and the Set View Target with Blend node, but I'd like to use a blueprint with the transition camera in it (and a collision instead of a trigger box), so that I can use multiple copies of it in my level - is it possible to do this?
And secondly, how to use a key stroke to temporarily disable the collision/ move the camera out of the collision which triggers the camera switch?
Any help would be much appreciated.
asked Mar 10 '18 at 10:50 PM in Blueprint Scripting
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