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Switch camera in 1st person blueprint

Hi there,

I am just starting out with blueprints, so sorry if my terminology is not right!

I'm working on a first person project, and I want to create a blueprint containing a picture and when the player enters a trigger box around the picture, the view transitions from the player view to a camera in the blueprint, then press a key (say, 'M') to return to the main character view. So firstly, I've managed to get the camera to transition using the level blueprint and the Set View Target with Blend node, but I'd like to use a blueprint with the transition camera in it (and a collision instead of a trigger box), so that I can use multiple copies of it in my level - is it possible to do this?

And secondly, how to use a key stroke to temporarily disable the collision/ move the camera out of the collision which triggers the camera switch?

Any help would be much appreciated.



Product Version: UE 4.18
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asked Mar 10 '18 at 10:50 PM in Blueprint Scripting

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avatar image Knickers Mar 11 '18 at 02:27 PM

OK - so I worked out how to switch between the player character and a camera embedded in a blueprint, and even how to disable input while using the secondary camera. I'm new to Blueprints, so am pretty sure I'm missing something...

While I could copy and paste the nodes in the Level Blueprint and connect them to different triggers/ BP cameras, is there a way of simplifying this all, rather than having lots of copies of the same nodes floating around on my level BP?

Here's a screengrab of my current set-up: Camera Switcher Set UP

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