Saving and Loading scores to UMG
So my blueprint has to show score and high-score on death UI. Compares previous high-score with current score and if score is larger sets it to high-score. Problem is that default value of high-score displayed. I don't know where it messes up to save high-score :(
asked Mar 11 '18 at 09:58 AM in Blueprint Scripting
Seems to be a common problem people are encountering with saving games. I responded to a post about a similar situation here. You can find the answer to this issue in my response.
The main mistake being made here is "creating" a save game object on start up and using that to "load/pull" game data. You will only ever load default data. The image below is for additional clarification. See the post for an in-depth answer. I never hook anything up to the false branch after "does save game exist". It is unnecessary, create the object when you are actually going to save game data.
answered Mar 11 '18 at 07:00 PM
Nebula Games Inc
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