UMG: Overlay tightens it content together when compile

Hi,

As you can see in this Screen:

I have a bunch of widget switchers, overlays, boxes etc. and its
normally displayed as expected.

But when I compile or click on the “Enable/Disable dashed outlines - Button”, the content collapses,
like on this screen:

I have to close and re-open the widget class again to work on the collapsed.
And its only a display-bug because when I start the project, it displays the widget normally like expected.

But its really annoying. Is this a bug, or am I doing something wrong?

Please help. I can’t work with this issue.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks