[BUG] Landscape Sculpting limited to generated heightmap range
After generating a landscape using a heightmap (.png or .raw) you are confined to sculpting the terrain within the ranges generated from the heightmap. You cannot paint higher than the highest peak, or lower than the lowest valley.
Here is a video of the issue, it basically ends up flattening out the terrain to the upper and lower limits. All terrain generation settings are default.
Im not sure if intentional, but it is very annoying.
asked Mar 11 '18 at 09:50 PM in Using UE4
When you made the terrain your Z axis value was to low, the Z axis value determines how high and low you can go on terrain. Try making a new terrain and move up the Z axis (might have to manually input the value)
answered Mar 12 '18 at 02:03 PM
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