VR expierence stops working after packaging

Hello,

I have a vr expierence where various blueprints are hooked up to move with the music, setting delay nodes up within my blueprints.

Running this in the editor everything is perfectly synced, but when I build into a package everything is out of time

why is this?

Not enough info.

Try running a cook on all of your assets. Then build the “development” config which builds the standalone game. Then hit [F5] to run. Do you still have the problem?

We need to know whether this is actually a packaging problem or a, “I’ve never run the standalone game” problem.

Another thing I can think of is that if you’re using “On Tick” to Synchronize things to Music, you will get different results based on your FPS (Tick is basically just frames, more frames = more ticks)

When running a packaged game there is less overhead, and FPS is usually higher.

(This can be solved by multiplying your values by DeltaTime)