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Scene became dark after baking

Baked light using "Build -> Build Lights Only" and everything became dark, but it was light before baking. How can I fix this?

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Product Version: UE 4.18
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asked Mar 12 '18 at 09:36 AM in Using UE4

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dmitry.kozyr
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Hi!

It's hard to tell... I can't see a thing in your scene! ;) Before baking you see the scene if it was lit dynamically... Do you have a second uv map for each object for lightmaps?

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answered Mar 12 '18 at 03:20 PM

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Makigirl
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avatar image dmitry.kozyr Mar 12 '18 at 03:25 PM

Hi! Before baking scene had two light sources and it was light on it. Not sure what is uv map, I don't use textures, only materials with simple colors

avatar image Makigirl Mar 12 '18 at 03:34 PM

Ok so before building lights if you place objects in your scene they get a standard dynamically lit look... but they won't look realistic because of the lack of GI... If you use static or stationary lights then you'll have to build your lights and your static meshes will get GI information too... Every mesh has to have a uv map for (baked)lighting information! Even if you don't have textures! Imagine it as a "lighting texture". Without it Unreal won't be able to visualize the lighting for you!

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