Create Rocket Build with several Configurations

Hello guys,

We’re actually an archviz studio and we share a Rocket Build Engine based on 4.18 version that we forked in order to get our own fix inside the Editor. This version is used by our developers and artists.

I succeed to get a rocket build version to distribute over our office, but this rocket build contains DevelopementEditor configuration and Shipping. So when I debug an application, Engine code is optimized and it could be hard to debug.

I would like to create a Rocket Build that got several configurations like DevelopementEditor, DebugGame Editor and Shipping.

  1. Is that possible to have these 2 configurations (DebugGame Editor, Development Editor) into the same Rocket Build to distribute to the team ? Or do we have to create 2 engine ?

  2. If that’s possible i may made a mistake into the xml configuration. I added “Compile” Node into the xml to add the DebugGame configuration to build, but each time i got some build errors because of the linked which not find some lib of .exe. Do i have to create another full ‘Agent’ node or some new ‘Node’ node and not only a ‘Compile’ node ?

LINK : fatal error LNK1104: cannot open file
‘D:\UnrealEngineSources\4.18\Engine\Binaries\Win64\UE4-CoreUObject.lib’
Module.Core.7_of_8.cpp
UE4-Core.lib

LINK : fatal error LNK1104: cannot open file
‘D:\UnrealEngineSources\4.18\Engine\Binaries\Win64\UE4-Core.lib’
For UE4Game-Win64-Development UE4Game.exe
Creating library D:\UnrealEngineSources\4.18\Engine\Binaries\Win64\UE4Game.lib and object
D:\UnrealEngineSources\4.18\Engine\Binaries\Win64\UE4Game.exp ** For UE4Game-Win64-DebugGame

zip with my 2 xml configurations

The machine doing the build is on windows server 2016 using Visual studio 2015

Thanks in advance for any ideas !