3D Widget Color Transparancy Issue
I have a 3D widget with a green progress bar placed into my scene. As I look around my level, the color of the progress bar continually changes transparency. If at any point I look directly at the progress bar, from then on the color is exactly correct no matter where I look. Here is a video: https://drive.google.com/open?id=1_-tnLn-KDzOH8zkEBPG5PQFzhbYAeVYD
Any idea what could be going on?
Figured it out. Turns out I was changing the tint color and opacity on any widget that is being hovered because of a similar problem I was having in the past. But even after fixing that issue the colors still looked washed out. I found the rest of the help I needed on this post: https://forums.unrealengine.com/development-discussion/rendering/91810-browser-3d-widget-looks-washed-out
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