4.18 VR Loading Screen Methods make HMD Black
I am trying to build a loading screen for my projects mostly for VR. I use Oculus Retail. My problem is whenever i try to use a method, my loading never ends. I mean headset stuck in black screen and loading finish doesn't fire.
I first tried this method https://wiki.unrealengine.com/Loading_Screen
Everything is fine until i add the code. Unreal compile fine but when i launch it black screen in HMD and stuttering view in my monitor. Even tough my headset doesn't display anything i can see it is tracking head movements in my monitor. But like 5 fps, its obviously trying to load something.
I have put a log after this line in the tutorial:
after this line fire, this warning appears:
0]LogUObjectGlobals: Warning: Failed to find object 'Class None.'
black screen in HMD starts here.
After i ALT+F4 the preview window EndLoadingScreen(UWorld InLoadedWorld) fires.
So i changed the method to this one : https://docs.unrealengine.com/en-us/Platforms/VR/SplashScreens As interesting as it is, it made the same thing. Black Screen in HMD, 5 fps preview in monitor...
Maybe i don't know the simplest setting to tick, maybe it is a bug with my headset type. I would be appreciated of any help. Thank you...
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