Why is my character falling through my landscape?
The collision between my character and the landscape worked fine before, but now whenever I press play it just falls through the landscape. However the collision works fine if I create a new landscape.
Another problem that has started at the same time as the collision is not being able to use the End key to drop objects to the old landscape.
Does anyone know if there is a way to fix the collision with the old landscape?
EDIT: It seems that the collision issue is only happening with a few segments of the landscape. I have also noticed that the paint tool doesn't work on the broken area of the landscape, and instead just gets stuck at the boundary between segments.
I'm using 4.3 and I started this project in the same version, what I mean by using the End key is to snap a static mesh or BSP object to the landscape, instead of having to manually align them with the ground.
I have fixed the collision issue that I had earlier with the landscape by using the "Change Component Size" tool in the landscape editor and assigning it the same values that the landscape had already, this caused a strange effect where the broken landscape component turned white but I was able to sculpt the landscape again, so it fixed half the problem. After I restarted the editor the landscape corrected itself and the collision issue was fixed.
Hopefully this solution will be useful to anyone else that might be having the same problem.
answered Jul 31 '14 at 01:11 AM
drag up your player controller above the land
answered Mar 16 '15 at 05:32 AM
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