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Is there a way to reduce the particle opacity when the particle itself is getting closer to the camera ? ( like snow or rain)

Hey guys !

Im working on a snow particle system and there is something wrong with it ...

I want the snow to be clearly visible from far away and thats fine but i want the snow to become less visible the closer its getting to the camera, so you cant see the particle details.... I dont know if im searching for reducing opacity or if im more looking for getting it blur when its closer ...

I just want something to cover the details of my particle... So by reducing the opacity or by getting it blur the more its getting close to the camera.

I searched for it but never found anything... Anyone may have an idea how it can do that ?

Sorry if my question is not clear. Thanks ^^

Product Version: UE 4.18
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asked Mar 12 '18 at 04:39 PM in Using UE4

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