Hey guys !
Im working on a snow particle system and there is something wrong with it ...
I want the snow to be clearly visible from far away and thats fine but i want the snow to become less visible the closer its getting to the camera, so you cant see the particle details.... I dont know if im searching for reducing opacity or if im more looking for getting it blur when its closer ...
I just want something to cover the details of my particle... So by reducing the opacity or by getting it blur the more its getting close to the camera.
I searched for it but never found anything... Anyone may have an idea how it can do that ?
Sorry if my question is not clear. Thanks ^^
Mar 12 '18 at 04:39 PM
in Using UE4