Landscape name is inconsistent

It’s a very simple bug:

  1. Create a Landscape
  2. Add in the begin play of the level to print the landscape actor name (GetDisplayName)
  3. Run in editor
  4. It will be “Landscape”
  5. Package as Development
  6. It will print “Landscape_0”
  7. Add a way to see the landscape name in Shipping (like with a TextRenderActor, prints are suppressed in Shipping)
  8. It will be “Landscape_0”

This is not that dangerous but sometimes it’s important to have a consistent name (for hashmaps working with strings or similar)

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks