Control object rotation axis

Not sure the best way to explain but…

The blueprint here is an actor object the player picks up and rotates. This portion provides the ability to rotate the object, but what happens is, as the object rotates around the Z axis, the Y axis moves. So where you would want to rotate the object up and down (pitch), Y becomes a roll. I want to remove any kind of “rolling”. I’m looking at the “Item inspection ref”, the location I use to position the object in front of the player, to somehow help.

Any ideas?