Control object rotation axis
Not sure the best way to explain but...
The blueprint here is an actor object the player picks up and rotates. This portion provides the ability to rotate the object, but what happens is, as the object rotates around the Z axis, the Y axis moves. So where you would want to rotate the object up and down (pitch), Y becomes a roll. I want to remove any kind of "rolling". I'm looking at the "Item inspection ref", the location I use to position the object in front of the player, to somehow help.
asked Mar 12 '18 at 10:56 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here