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Radial Force ignores Projectiles

A rocket with projectile movement component is not affected by Radial force at all.

Enabling physics simulation on rocket allows radial force to have desired effect, though projectile movement component is deactivated.

Any idea how to have normal projectile that can be affected by radial force?


Product Version: UE 4.19 Preview
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asked Mar 12 '18 at 11:01 PM in Blueprint Scripting

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I was looking for the exact same answer, it is late to reply but this might help you

alt text

In the Radial force Comp, you can add object type to affect

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answered Oct 13 '18 at 04:11 PM

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