Ribbon particle flies ahead of projectile
I have a projectile blueprint with collision, mesh and particle emitter and also ProjectileMovement component. The Initial and maximum speed is set to 4000. Maybe because of speed, I get this problem: my ribbon particle starts behind of projectile spawn Location, and ends way ahead of projectile current location:
The question is: how can I prevent this from happening and force emitter to spawn it properly?
asked Mar 13 '18 at 09:39 AM in Rendering
Just open your trail particle system, click on the Ribbon Data box, and check the box labeled "Recalculate Trail Every Frame"
answered Mar 27 '18 at 02:44 AM
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