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Ribbon particle flies ahead of projectile

I have a projectile blueprint with collision, mesh and particle emitter and also ProjectileMovement component. The Initial and maximum speed is set to 4000. Maybe because of speed, I get this problem: my ribbon particle starts behind of projectile spawn Location, and ends way ahead of projectile current location:

alt text The question is: how can I prevent this from happening and force emitter to spawn it properly?

Product Version: UE 4.18
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asked Mar 13 '18 at 09:39 AM in Rendering

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STeeL835
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Just open your trail particle system, click on the Ribbon Data box, and check the box labeled "Recalculate Trail Every Frame"

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answered Mar 27 '18 at 02:44 AM

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Slaeh_
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avatar image STeeL835 Mar 27 '18 at 12:38 PM

Thanks, checking "Tangent recalculation every frame" worked, but now particles start spawning not with actor spawn, but some time after. Is that because of ProjectileMovement component? (there I activate movement in first tick, with auto activate trail starts even further) I guess I'll be using beams instead alt text

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avatar image Slaeh_ Mar 27 '18 at 12:57 PM

I've been having that problem too. I've tried for quite a while to get particles to spawn at the right time with fast moving projectiles.

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