Foliage BASE slips light from beneath landscape at night
Hi!! First time asking. I usually manage with other questions people ask but for this i found no explanation.
So basically I have a simple medium sized map for using in a TPS and my problem is the following:
---TREES AT NIGHT---
---SAME IMAGE AT DAY---
The map is a landscape, and has these trees and many others (with the same issue) put with the foliage tool. The thing is that the map has a day and night cycle, and the sun going under the landscape at night slips some light at the bottom of the trees. You can even feel the sun movement under the world if you really pay attention to those lightslips.
I suspect it is related with the landscape being a plane so... i dunno. This makes no sense so i have to go with other stuff.
Another important note is that I used 3 types of trees for foliaging, and I rescaled their STATIC MESHES by 3 before realising that i could spawn them bigger with the foliage tool itself. Could this have anything to do with it? Maybe static meshes have some sort of "border" and it got ruined by resizing that way?
Why i think this makes no sense:
What I HAVE ALREADY TRIED:
Please help me, I'm dying because so much testing now even got me to forget all the changes I have made and cannot remember what to revert to get the lighting build to not get stuck at 0%. Removing foliage shadows does it but let's move away from that option.
Free computer specs ahead if some needs them:
GeForce GTX1060 6gb, driver 391.01. 8gb RAM AMD A8-7600 Radeon R7, 10, Compute Cores 4C+6G (4CPUs), 3.1GHz DirectX 11 Windows 8.1 Pro 64-Bits (6.3, build 9600)
Alright forget it. If anyone ever finds this issue, here's the solution:
As the sun is rotating down, you should ALSO set the "light source" (or whatever the sun is called, i can't remember) intensity to 0.01, by lerping it or whatever you wish.
If the sun has any more intensity below the landscape (or maybe other geometric floors too), the foliage will start to glow at the base.
UNPROFESSIONAL and nonsensical, but here you have it.
Follow this question
Once you sign in you will be able to subscribe for any updates here