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I'm getting these errors when trying to launch Unreal engine on my mac. What should I do?

I'm getting these errors when trying to launch Unreal engine on my mac. What should I do?

MachineId:DC19FAFE824C3A43124ED59A92C0D040 EpicAccountId:f947637f31a3472f9bd5dd3a254083bb

SEGV_NOOP at 0x0

SLSNewWindowWithOpaqueShape Address = 0x7fff54751485 (filename not found) [in SkyLight] -[_NSCGSWindow initWithConnectionID:] Address = 0x7fff30f49548 (filename not found) [in AppKit] +[NSCGSWindow(NSCGSWindowCreation) windowWithConnectionID:] Address = 0x7fff30f48490 (filename not found) [in AppKit] _NSCreateWindowWithOpaqueShape2 Address = 0x7fff30647e6d (filename not found) [in AppKit] -[NSWindow commonAwake] Address = 0x7fff30646b5b (filename not found) [in AppKit] -[NSWindow commonInitFrame:styleMask:backing:defer:] Address = 0x7fff304884b0 (filename not found) [in AppKit] -[NSWindow initContent:styleMask:backing:defer:contentView:] Address = 0x7fff30486c3d (filename not found) [in AppKit] -[NSWindow initWithContentRect:styleMask:backing:defer:] Address = 0x7fff304866f6 (filename not found) [in AppKit] invocation function for block in FMacPlatformSplash::Show() Address = 0x102fab337 (filename not found) [in UE4Editor-Core.dylib] invocation function for block in PerformBlockOnThread(FCocoaRunLoopSource&, void () block_pointer, NSArray*, NSString*, bool) Address = 0x102f597a0 (filename not found) [in UE4Editor-Core.dylib] FCocoaRunLoopSource::Process(CFString const*) Address = 0x102f2f29c (filename not found) [in UE4Editor-Core.dylib] -[FCocoaRunLoopSourceInfo perform] Address = 0x102f2eca6 (filename not found) [in UE4Editor-Core.dylib] CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION Address = 0x7fff32ebc711 (filename not found) [in CoreFoundation] CFRunLoopDoSource0 Address = 0x7fff32f7439c (filename not found) [in CoreFoundation] CFRunLoopDoSources0 Address = 0x7fff32e9f700 (filename not found) [in CoreFoundation] _CFRunLoopRun Address = 0x7fff32e9eb7d (filename not found) [in CoreFoundation] CFRunLoopRunSpecific Address = 0x7fff32e9e3d7 (filename not found) [in CoreFoundation] RunCurrentEventLoopInMode Address = 0x7fff321abe26 (filename not found) [in HIToolbox] ReceiveNextEventCommon Address = 0x7fff321abb96 (filename not found) [in HIToolbox] _BlockUntilNextEventMatchingListInModeWithFilter Address = 0x7fff321ab914 (filename not found) [in HIToolbox] _DPSNextEvent Address = 0x7fff30476f5f (filename not found) [in AppKit] -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] Address = 0x7fff30c0cb4c (filename not found) [in AppKit] -[NSApplication run] Address = 0x7fff3046bd6d (filename not found) [in AppKit] tchar_main(int, wchar_t**) Address = 0x102d13d2a (filename not found) [in UE4Editor] main Address = 0x102d1358e (filename not found) [in UE4Editor] start Address = 0x7fff5a78f115 (filename not found) [in libdyld.dylib]

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asked Mar 13 '18 at 02:47 PM in Using UE4

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Edward J
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