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Copy file after custom profile launch

Hi, I would like to copy a file (steamclient.so) to the linux dedicated server version of our game. at the moment I do this manually. I build via Win64 Machine. I think the PostBuildStep would be the right way to do this.

To add the following snippet to the uproject file does not seem to work.

         "Linux": [
             "copy \"S:\\Company\\Builds\\steamclient.so\" \"S:\\Company\\Builds\\LinuxServer\\GameName\\Binaries\\Linux\\\"",
             "echo copied SteamClient.so successfully"

I also tried to add things to the LinuxServer.Target.cs, without success.

What should I try next?

Product Version: UE 4.17
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asked Mar 13 '18 at 05:05 PM in Packaging & Deployment

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