Copy file after custom profile launch
Hi, I would like to copy a file (steamclient.so) to the linux dedicated server version of our game. at the moment I do this manually. I build via Win64 Machine. I think the PostBuildStep would be the right way to do this.
To add the following snippet to the uproject file does not seem to work.
I also tried to add things to the LinuxServer.Target.cs, without success.
What should I try next?
asked Mar 13 '18 at 05:05 PM in Packaging & Deployment
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