Hi there,
So to explain my problem, I added two Box Components to my PlayerController blueprint just for testing purposes and forgot to remove them.
I just noticed them now but I can’t access the Components mode to remove them since it just crash the editor. I tried to see if I could remove them from some other places like the Graph mode but that’s not possible.
By the way my construction script is empty.
Do I have to redo my blueprint to fix that or is there an other way?
Here is the crash log I get when I’m trying to access the Components Mode :
!Id:f3d0126bbf20830aa074d584f42a9eef
Unknown exception - code 00000001 (first/second chance not available)
Cast of NULL to LocalPlayer failed
KERNELBASE + 37901 bytes
UE4Editor_Core + 3009507 bytes
UE4Editor_Core + 1775850 bytes
UE4Editor_CoreUObject + 317323 bytes
UE4Editor_Engine + 3195802 bytes
UE4Editor_Engine + 5742305 bytes
UE4Editor_Engine + 1071907 bytes
UE4Editor_CoreUObject + 1262075 bytes
UE4Editor_CoreUObject + 1319538 bytes
UE4Editor_CoreUObject + 1324507 bytes
UE4Editor_CoreUObject + 1263368 bytes
UE4Editor_CoreUObject + 1324507 bytes
UE4Editor_CoreUObject + 1322544 bytes
UE4Editor_Engine + 1613887 bytes
UE4Editor_Engine + 15975348 bytes
UE4Editor_Engine + 1680900 bytes
UE4Editor_Engine + 5849764 bytes
UE4Editor_Engine + 1494008 bytes
UE4Editor_Engine + 8556166 bytes
UE4Editor_Engine + 8626864 bytes
UE4Editor_Core + 446882 bytes
UE4Editor_Core + 447325 bytes
UE4Editor_Core + 520122 bytes
UE4Editor_Engine + 8981801 bytes
UE4Editor_Engine + 8858064 bytes
UE4Editor_Engine + 8901434 bytes
UE4Editor_Engine + 4918534 bytes
UE4Editor_Engine + 4938403 bytes
UE4Editor_Kismet + 2704088 bytes
UE4Editor_UnrealEd + 1520440 bytes
UE4Editor_UnrealEd + 5564758 bytes
UE4Editor!FEngineLoop::Tick() + 3410 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\launchengineloop.cpp:2084]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:207]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]