x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to render wireframe in UE4?

I've been trying to render the wireframe of a model. I enabled "Mesh Edges" under "Show". But the lines of the wireframe are discontinuous. There is a screenshot below showing of how it looks like right now... I'm wondering if there's a way to make the lines more continuous. I'm also open to any other methods to render out the wireframe if anybody knows a better way to do this. Please help! Thanks in advance :)

Ialt text

Product Version: UE 4.18
Tags:
more ▼

asked Mar 13 '18 at 08:01 PM in Rendering

avatar image

fortsts
15 2 2 6

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Since Unreal triangulates your meshes, if you're doing a hero shot of something specific, I would bake out the UV in your DCC tool and bring it in as a texture. That way you get the nice quads rather than the auto-triangulated mess. For instance in 3ds max in the Unwrap UV tool, i would go to tools>render uvw template. Set my colours to white on black and save as whatever resolution you need. Then in Unreal I would import that, use the texture to drive the alpha pin on a lerp node, and use pin B as my wire colour.

more ▼

answered Mar 13 '18 at 08:14 PM

avatar image

DanielOrchard
780 14 18 31

avatar image fortsts Mar 13 '18 at 08:28 PM

Omg this is genius! Thank you so much!!!

avatar image DanielOrchard Mar 14 '18 at 11:43 PM

hehe, Iv used it before and Unreal makes the product shots with the wireframe look really nice. Especially as its a texture, you can do all sorts with it such as fading it, using it as an emissive channel, or use a sphere mask to only show a spherical area to do a really cool x-ray vision sort of thing.

If you're happy the question is answered, would you mind ticking the sphere next to my answer so it closes the question, thanks.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question