How to render wireframe in UE4?
I've been trying to render the wireframe of a model. I enabled "Mesh Edges" under "Show". But the lines of the wireframe are discontinuous. There is a screenshot below showing of how it looks like right now... I'm wondering if there's a way to make the lines more continuous. I'm also open to any other methods to render out the wireframe if anybody knows a better way to do this. Please help! Thanks in advance :)
asked Mar 13 '18 at 08:01 PM in Rendering
Since Unreal triangulates your meshes, if you're doing a hero shot of something specific, I would bake out the UV in your DCC tool and bring it in as a texture. That way you get the nice quads rather than the auto-triangulated mess. For instance in 3ds max in the Unwrap UV tool, i would go to tools>render uvw template. Set my colours to white on black and save as whatever resolution you need. Then in Unreal I would import that, use the texture to drive the alpha pin on a lerp node, and use pin B as my wire colour.
answered Mar 13 '18 at 08:14 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here