I wan’t to prevent the player from stepping in and out of the triggerbox, so it don’t trigger the reverse the animation in middle of the open/close animation…
So when the player is overlapping the trigger in my door blueprint, I want my door to complete the slide animation and then close like 2 seconds after the player leaves the trigger box…
Then you’ll need to setup a boolean network that will tell you if the door is currently open or not, and then use that bool variable for a Branch right after begin overlap event.
If you need explanation of how this works; when a bool variable is ticked, it is enabled; when it’s empty, it’s false. So when you begin overlap you set it to false(after Branch so that it doesnt stop you yet), then you set it to true only after it makes sure that Timeline is finished(thats why you need a second delay) and the door is closed.
Oh, my mistake. I said the right thing but did the wrong thing. You need to set the first bool after the Branch. And make sure the tick boxes are the same as mine.