Assertion Faled NumMarks in MemStack.h

When trying to play in VR, and only in VR using HTC Vive I get an error after some period of time. This happens both in PIE and packaged game.

[2018.03.13-22.13.32:266][ 22]LogWindows: Windows GetLastError: Operacja ukończona pomyślnie. (0)
[2018.03.13-22.13.32:631][ 22]LogWindows: Windows GetLastError: Operacja ukończona pomyślnie. (0)
[2018.03.13-22.13.32:631][ 22]LogWindows: Error: === Critical error: ===
[2018.03.13-22.13.32:631][ 22]LogWindows: Error: 
[2018.03.13-22.13.32:631][ 22]LogWindows: Error: Assertion failed: (GIsCriticalError || !NumMarks) [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Core\Public\Misc/MemStack.h] [Line: 89] 
[2018.03.13-22.13.32:631][ 22]LogWindows: Error: 
[2018.03.13-22.13.32:631][ 22]LogWindows: Error: 
[2018.03.13-22.13.32:631][ 22]LogWindows: Error: 
[2018.03.13-22.13.32:631][ 22]LogWindows: Error: 
[2018.03.13-22.13.32:646][ 22]LogExit: Executing StaticShutdownAfterError
[2018.03.13-22.13.32:653][ 22]LogWindows: FPlatformMisc::RequestExit(1)
[2018.03.13-22.13.32:653][ 22]Log file closed, 03/13/18 23:13:32

I am using level streaming but it happend even before I used it. Any help?

Same thing happening for me. I’m using Vive and level streaming. It could be a 4.19 issue as we didn’t have any problems before in 4.17.

Ok I’ve narrowed my crashes down to the MotionController component. As long as this exists in any actor present in the scene there’s a large chance of a crash when level streaming, not sure if it’s related to your issue. Would definitely be good to know whether this should be submitted as a bug.