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CopyProperties not working as expected

Good Evening,

I want to set the player name before the player enters the multiplayer session. For that, I am filling the Playerstate->PlayerInfo->PlayerName within the "JoinMenu":

alt text

As for what I have understood I also need to CopyProperties Override which looks like this. Notice, the PlayerInfo is marked as editable and is replicable: alt text

Finally, within the GameMode on the function OnPostLogin, I want to retrieve the game states with the previously filled names. alt text

So why aren't the Player Names being saved during the open command?

Product Version: UE 4.18
joinmenu.jpg (420.9 kB)
lobbygamemode.jpg (344.8 kB)
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asked Mar 14 '18 at 01:10 AM in Blueprint Scripting

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avatar image frezer748 Mar 21 '19 at 04:42 PM

Any updates on this via blueprint? Did you got this to work? If so, how you did it?

avatar image LifeArtist Mar 27 '19 at 01:03 AM

Hi, its absurd, before 4 or 5 days I came to the same problem again. And it seems like this function gets only called if you use seamless travel. So what I now did was to use the game instance to store the things upon game session entrance. (GameInstance -> PlayerState). After the Host launches the game via seamless travel the copy properties function is getting called. (PlayerState -> PlayerState)

avatar image soctty May 27 '19 at 04:16 PM

For what this is worth to you, it's only called by seamless travel because there's no concept of old/new in standard travel. The previous map's objects no longer exist, so there's simply nothing to copy from, making a copyProperties or overrideWith call kinda pointless.

The tooltip could definitely say that, though. That'd help a bit.

avatar image LifeArtist May 27 '19 at 04:24 PM

Good to hear some clarification about that. I totally agree with you this information in a tooltip, would have saved me some time ;)

avatar image soctty May 27 '19 at 04:32 PM

It doesn't look like you need to implement both, either. I'm just using copyProperties and everything is working as expected, so my guess is using both would probably set up a race condition and invite trouble.

avatar image LifeArtist May 27 '19 at 04:41 PM

Ok. This is also my current solution. Just using CopyProperties works like I have discribed on Mar 27 '19 at 3:03 AM. The method from the initial post was mostly refactored.

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