Client Set View Target Reverts to Pawn Camera

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Trying to set view target for a client on the player controller and it works, then a second later it reverts back to the default camera. Server Works fine . Doing this in PIE . I’ve tried without replicated functions and with replicated functions, with and without has authority nodes, and unpossessing. None of it is working for the client. unpossessing works but the camera does not go to the view target it just sits in the area near the controlled pawn, usually inside the head

Ah sorry its just a pie issue, in standalone it works perfectly fine

This happens to me, too, and “just a PIE issue” doesn’t work well enough for me. My pawn camera ends up being straight in the butt of a character and thus it can’t see the other character in networked mode.

Set “Auto Manage Active Camera Target” to false in the Player Controller. That’ll stop it from switching the view target back to the controlled pawn.

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