Anim montage disabling input rotation

Hello, I have a project where I play an animation (W/ root motion) with a play montage node. I also have scripts set up to automatically rotate the character to a “Targeted” enemy. But the montage will not mirror this rotation. It ignores input direction until the montage finishes. how do i get a montage to play while still responding to player rotation during?

Root motion can override inputs. Your best bet might be to capture the player’s input, then use the set actor rotation node based on the delta rotation of their input versus the current direction.