Added Scene Component, Mesh now Invisible

I was having an issue with an asset I bought from the marketplace (Object Array BP) showing errors when using certain child blueprint actors… It was saying something along the lines of

" " ChildActor" is not static (in blueprint BP_Object_Array) Cannot Attach to “LevelNameHere.ItemNameHere.StaticMeshComponentHere” which is static to it. Aborting."

The creator suggested I add a ‘scene’ component and attach the static mesh to it, which DID indeed get rid of all errors, however, now the mesh of CERTAIN actors are now invisible in the world. This only seems to be the case for foliage type actors.

These are not foliage types, they are just blueprint actors which happen to be variations of foliage meshes. As I said they are child actors. Other child actors of the same parent work fine… It’s just the foliage type children actors that seem to be effected.

Any idea what’s going on??

I’ve resolved my issue by changing the object to “Movable” or “Stationary”. It was set to static.