Help with weird light bleeding?

Hello everyone,

Can someone please help me with this weird lighting bleeding, it is too bright, on one side of some of my meshes.

UV is in second channel and all stuff are done by the rules, every light is static. Just that one side of these meshes, that is oriented in that direction is problem, others are fine on these meshes sun is directed opposite so it cannot be sun.

, I cant figure this out. It is frustrating.

Thanks for your help,

Hi!

Usually it’s a normal issue…
You can try to uncheck use mikktspace in your object properties usually it helps…

No worries! :slight_smile: I’m glad it’s working! :wink: Good luck!

Thanks a lot that helped, I couldn’t figure that out on my own. Thanks.