Jump animation/blueprin

So I have edited the character blueprint a bit to where it now uses a flipbook when my character jumps. But when it jumps, it just keeps looping the flipbook. So I’ve been wondering, should I make a blueprint where it checks the vertical speed and when it’s a certain value, it activates a flipbook for going up and 1 for going down? Even if I should make it like that, what do I have to do in the blueprint to make that work? And if it works, how do I make sure it doesn’t loop?