Spawn projectile class in SkeletalMeshSocket
i'm trying to spawn my projectile class in a SkeletalMeshSocket, so that i can expose this Socket to BP to easily change from right handed to left handed.
But i can't get it to work properly: this is my code right now, which works and spawns the projectile in the character
i tried to use GetMesh()->GetSocketLocation ("RightHand"), but this didnt work
Can someone enlighten me how to do this please
asked Mar 14 '18 at 12:59 PM in C++ Programming
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