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Spawn projectile class in SkeletalMeshSocket

Hey,

i'm trying to spawn my projectile class in a SkeletalMeshSocket, so that i can expose this Socket to BP to easily change from right handed to left handed.

But i can't get it to work properly: this is my code right now, which works and spawns the projectile in the character

 void APPRProjectile::BeginPlay()
 {
 Super::BeginPlay();

 if (Role == ROLE_Authority)
 {
     if (Instigator)
     {
         SetActorTransform(Instigator->GetActorTransform(), false);
     }

     SpawnOrigin = GetActorLocation();
     SpawnRotation = GetActorRotation().GetNormalized();
     SetLifeSpan(LifeSpan);
 }

 const FVector Direction = SpawnRotation.Vector();
 const float Speed = GetLaunchSpeed();

 Launch(Direction, Speed);

i tried to use GetMesh()->GetSocketLocation ("RightHand"), but this didnt work

Can someone enlighten me how to do this please

Product Version: UE 4.18
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asked Mar 14 '18 at 12:59 PM in C++ Programming

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Tayk
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