How to make a combat mode
I want to make it so that whenever I press the tab key it changes from using current blend space to an alternative blend space which would be the combat mode. How would I make it so that every time I press tab it sets the bool value to be the opposite of what it is currently? Also, How I would be able to use that bool in the animation blueprint because I cannot access it.
P.S: If there are alternative ideas to getting a combat mode I would highly appreciate that. This is probably a really nooby question anyway
asked Mar 14 '18 at 04:21 PM in Using UE4
Do Not Revive Me
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