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リッスンサーバーに接続しているPlayerのBPでウィジェットの作成及びAddtoViewportを行うと、 サーバー側のウィジェットが2重になってしまいます。 いろいろと試行錯誤したのですが、解決方法が見当たらず困っております。 解決方法等ありましたら教えていただけるとありがたいです。

Product Version: UE 4.18
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asked Mar 14 '18 at 05:17 PM in Japanese

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avatar image oshimataro Mar 14 '18 at 05:20 PM

alt text 一応これがPlayerのBPです。 GamemodeのDefaultPawnClassに設定してあります。 GetPlayerControllerはなくしてみたりIndexを1にしたりしてみましたがダメでした。

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すみません自己解決しました。 ウィジェットを作成する前にIs Locally Controlledかどうかの判定を入れたら思い通りに動きました。 ↓参考 https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/51006-umg-widgets-and-multiplayer

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answered Mar 14 '18 at 05:31 PM

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