[4.19 upgrade] Project crashes when loading game relevant blueprints after project upgrade
After upgrading the project crashed on startup, clearing the default level has the project loading up but touching any blueprint like the gamemode, pawns etc results in a crash (Materials, static meshes and such are fine).
Can't see any clues myself, appreciate any help.
All Crash info files: https://drive.google.com/open?id=1CFdbA7Izma5Un_F7xkfkALRuniaz0nWb
asked Mar 14 '18 at 07:41 PM in Everything Else
Tracked it down to a macro library containing a number of array macros, recreated them in a new library and the migration then worked fine.
answered Apr 02 '18 at 10:34 PM
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