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iOS In App Purchase Testing Failed

Hello,

My test project is running on UE4 4.18.3 Xcode 9.2.0. Currently building/packaging with a 2016 MBP.

I am attempting to test iOS in app purchases by launching on a 2015 12.9" iPad Pro (added in provision) with a shipping configuration and dev certificate/provision. The OnlineSubSystem config is at the path /Game/Config/IOS/IOSEngine.ini.

I am unable to find official documentation on exactly what "show external login ui" does, but according to multiple forum threads and the match3 source code, it logs the player in(?). Whenever I launch to the device, "show external login ui" always executes successfully (with the print "successfully logged in" sanity check), but the "make in app purchase" node always fails. I also tried using the "read in app purchase information" node, but similarly fails.

Lastly, I also tried (all fails):

  • Packaging ipa with shipping config and dist certificate/provision (for distribution checked), uploading to testflight, and downloading app from there

  • Packaging ipa and loading onto device with Xcode with shipping config and dev certificate/provision (for distribution checked and unchecked)

  • Packaging ipa and loading onto device with Xcode with dev config and dev certificate/provision (for distribution checked and unchecked)

  • Packaging ipa and loading onto device with Xcode with dev config and dist certificate/provision (learned the hard way that loading ipa with a distribution certificate/provision will always fail because of codesign)

I am at a loss as to why this set up is not working. Any help is greatly appreciated!

Product Version: UE 4.18
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asked Mar 14 '18 at 07:35 PM in Using UE4

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ohtken
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