iOS In App Purchase Testing Failed
My test project is running on UE4 4.18.3 Xcode 9.2.0. Currently building/packaging with a 2016 MBP.
I am attempting to test iOS in app purchases by launching on a 2015 12.9" iPad Pro (added in provision) with a shipping configuration and dev certificate/provision. The OnlineSubSystem config is at the path /Game/Config/IOS/IOSEngine.ini.
I am unable to find official documentation on exactly what "show external login ui" does, but according to multiple forum threads and the match3 source code, it logs the player in(?). Whenever I launch to the device, "show external login ui" always executes successfully (with the print "successfully logged in" sanity check), but the "make in app purchase" node always fails. I also tried using the "read in app purchase information" node, but similarly fails.
Lastly, I also tried (all fails):
I am at a loss as to why this set up is not working. Any help is greatly appreciated!
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