Material bug on the meshes created from BSP
So, as the title said, I've converted some BSPs into the static mesh and got this kind of a bug (vertical stripes):
As far as I can tell this kind of bug happens to every material, but only when applied to the static mesh created with cylinder BSP.
Any help will be useful. Thanks!
asked Mar 14 '18 at 07:57 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here