World Composition LOD fatal bug

Hello

I’m working with World Composition landscape. Without LOD generate it works as expected - loading and unloading etc.

I tried to generate LOD’s on empty landscape (thank’s God) and I see some issues…

This is landscape without lod loaded, just base LOD

This is same landscape, few meter difference with LOD active:

I think, problem is well visible - landscape tiles are very not aligned, little disaster.

All what I did was importing tiled levels, little tweaks and auto generate base LOD for all tiles.

I had defalt settings, just I hit generate button and all LOD’s and subfolders/files created as expected.

Maybe I did something wrong, please correct me

Thank you

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

Hello @Jeff A

I know about new submission form, but how I will know, this is real bug, my ignorance or lack of documentation? On answers I can track it better and count on the answer.

Another matter, I post few other bug reports without answers still or with bug reported but not fixed from few engine versions.

I will use new submission of course, thank you.

I’m also having an issue with this system; getting very distinct seams on my landscape, and the only solution for me so far has been to hide them with fog, which is not an acceptable workaround. I’m using 4.19. Thread: https://answers.unrealengine.com/questions/770369/tiled-landscape-lod-seams.html