UE4 4.3.0 Compile Issues

Hi, I upgraded from 4.2.1 to 4.3.0.

I converted an old 4.2.1 first person Blueprint project to 4.3.0 and when I tried to deploy I received the following error:

LogPlayLevel:Display: Program.Main:
ERROR: Exception in AutomationTool: No
files found to deploy for F:\Program
Files\Unreal
Engine\4.3\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2012
with wildcard *.dll and exclusions
System.String

The VS2012 folder that is mentioned does not actually exist, but there IS a VS2013 folder.

Any ideas what the problem could be?

Thanks!

Found this entry which seemed to point to a similar issue - not sure how it was resolved though…: http://3a.cu.cc/a/unrealengine/comments/2bbdd0/a_deploy_error_i_dont_how_to_resolve/

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

Thanks!