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Advice on a Grow Home style procedural climbing system.

Hello, answerhub, I recently picked up a short game called 'Grow Home,' the central mechanic of which is a physics-based procedural climbing system. It's really quite simple tbh and in a similar vein to some of the physics-based animation demos I've seen from epic.

In the game, each bumper/trigger corresponds to a hand which reaches out to pull you upwards. See here. The system relies on (I'm guessing) doing a ray query to see if the surface in front of you is climbable then constraining a hand in place, using ik to flatten it against the object, while procedurally animating the rest of your body.

I was wondering if you all might have some helpful advice for me in regards to implementing such a system within the constraints of this wonderful engine's latest version of blueprints. If any C++ would be required, I'd appreciate as much specificity into the exact nature of said operation, as while I am familiar with other programming languages I have virtually no experience with C++ in UE4.

Many thanks in advance. You guys rock and are super talented! (:


Product Version: UE 4.19
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asked Mar 15 '18 at 08:33 AM in Blueprint Scripting

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