How to remove default movement that exists after pressing Play button in editor?

Hi,

I’m currently trying to port my 2D space shooter game to UE4. I’m starting off as an empty level. I put a pawn containing paper sprite component of the ship, and a Player start in front of it, also a camera actor, hoping that it would point to the pawn.

However, after I press play, there is this, WASD movement with virtual joystick that I don’t know how to remove. I want the camera to stay static. It’s a 2D top-down shooting game, where the camera/view shouldn’t move at all.

Is there a work around on this?

Thanks

Got the answer on this one. Put a Camera, on Details → Auto Player Activation, choose Player 0 on Auto Activate for Player.