Hi,
I’m currently trying to port my 2D space shooter game to UE4. I’m starting off as an empty level. I put a pawn containing paper sprite component of the ship, and a Player start in front of it, also a camera actor, hoping that it would point to the pawn.
However, after I press play, there is this, WASD movement with virtual joystick that I don’t know how to remove. I want the camera to stay static. It’s a 2D top-down shooting game, where the camera/view shouldn’t move at all.
Is there a work around on this?
Thanks