x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Provisioning certificate working on one computer doesn't work on the other one

Guys I do hope you can help me.

Back in February I went through all the hassle of creating a certificate as Apple Developer and asking my tutor to create me a provisioning file and add my devices (Apple Developer University Program). It all worked on my MacBookPro and I was happy. Unreal would highlight in green my provisioning file and my Certificate as iPhone developer. alt text

Fast forward a month and I'm doing an Internship 8hours across the globe. First thing I do is having my new tutor assign me an iMac, I install Xcode, Unreal, set up my account on Xcode, create a certificate for the iMac, download the provisioning file and double click it (shouldn't be needed anyways). Test Deploying an app on my iPhone and done, it works.

Switch over to Unreal, let's test this new AR template, open project settings and...the provisioning file is RED, saying "No Valid Certificate Found", with my certificate as iPhone Developer RIGHT UNDER THERE. alt text If I import manually the provisioning file it is the same "No Valid Certificate found" problem If I try building and deploying anyways I get this error:

LogPlayLevel: Code Signing Error: Provisioning profile "bartolomei-provisioning" doesn't include signing certificate "iPhone Developer: Massimo Bortolamei (2HEP25L8WM)".

LogPlayLevel: Code Signing Error: Code signing is required for product type 'Application' in SDK 'iOS 11.2'

and it doesn't make any sense since on the very next MacBook Pro on this same desk everything works fine!

What I tried:

  • playing around with timezones and shifting to GMT 0

  • checking that my Apple Worldwide Developer Relations Certification Authority is up to date.

  • looking at many many posts on Answerhub

  • close and reopen everything multiple times

  • redoing everything from scratch

  • deleting all the provision files in the folder Library/MobileDevice/ProvisioningProfiles and importing only the one downloaded from Dev Center manually.

  • you name it

What am I missing? I have other things on which to be stuck on, this can't be one! Thanks for help

logs

 LogPlayLevel: ********** STAGE COMMAND STARTED **********
 LogPlayLevel: Creating UE4CommandLine.txt
 LogPlayLevel: Creating Staging Manifest...
 LogPlayLevel: CookPlat IOS, this IOSPlatform
 LogPlayLevel: Completed Launch On Stage: Build Task, Time: 16.000683
 LogPlayLevel: UPL Init: None
 LogPlayLevel: Cleaning Stage Directory: /Users/massimobortolamei/Documents/Unreal Projects/ARkitTest/Saved/StagedBuilds/IOS
 LogPlayLevel: Copying NonUFSFiles to staging directory: /Users/massimobortolamei/Documents/Unreal Projects/ARkitTest/Saved/StagedBuilds/IOS
 LogPlayLevel: Copying DebugFiles to staging directory: /Users/massimobortolamei/Documents/Unreal Projects/ARkitTest/Saved/StagedBuilds/IOS
 LogPlayLevel: Copying UFSFiles to staging directory: /Users/massimobortolamei/Documents/Unreal Projects/ARkitTest/Saved/StagedBuilds/IOS
 LogPlayLevel: Running: mono "/Users/Shared/Epic Games/UE_4.19/Engine/Binaries/DotNET/IOS/DeploymentServer.exe" Backup -file "/Users/massimobortolamei/Documents/Unreal Projects/ARkitTest/Saved/StagedBuilds/IOS/Manifest_UFSFiles_IOS.txt" -file "/Users/massimobortolamei/Documents/Unreal Projects/ARkitTest/Saved/StagedBuilds/IOS/Manifest_NonUFSFiles_IOS.txt" -de
 vice fb578a13b17996a6436737f8863e068d017d8256 -bundle it.polimi.ARkitTest
 LogPlayLevel:   [deploy] Created deployment server.
 LogPlayLevel:   [DD] Trying to connect to mobile device running iOS ...
 LogPlayLevel:   [DD] Mobile Device 'iPhone di Massimo' connected
 LogPlayLevel:   Failed to connect to bundle 'it.polimi.ARkitTest' with Unknown error 0xE80000B7
 LogPlayLevel:   [DD]  ... File to be written '/Users/massimobortolamei/Documents/Unreal Projects/ARkitTest/Saved/StagedBuilds/IOS\iPhone di Massimo_Manifest_UFSFiles_IOS.txt'
 LogPlayLevel:   [DD]  ... File to be written '/Users/massimobortolamei/Documents/Unreal Projects/ARkitTest/Saved/StagedBuilds/IOS\iPhone di Massimo_Manifest_NonUFSFiles_IOS.txt'
 LogPlayLevel:   [DD]  ... Error: Failed to connect to bundle 'it.polimi.ARkitTest'
 LogPlayLevel:   [DD]
 LogPlayLevel:   Exiting.
 LogPlayLevel: Took 3.09494s to run mono, ExitCode=1
 LogPlayLevel: ********** STAGE COMMAND COMPLETED **********
 LogPlayLevel: ********** PACKAGE COMMAND STARTED **********
 LogPlayLevel: Package /Users/massimobortolamei/Documents/Unreal Projects/ARkitTest/ARkitTest.uproject
 LogPlayLevel: UPL Init: None
 LogPlayLevel: Project: /Users/massimobortolamei/Documents/Unreal Projects/ARkitTest/ARkitTest_IOS.xcworkspace
 LogPlayLevel: Running: mono "/Users/Shared/Epic Games/UE_4.19/Engine/Binaries/DotNET/UnrealBuildTool.exe" -XcodeProjectFiles -project="/Users/massimobortolamei/Documents/Unreal Projects/ARkitTest/ARkitTest.uproject" -platforms=IOS -game -nointellisense -IOSdeployonly -ignorejunk -nocreatestub -NoHotReload -ignorejunk
 LogPlayLevel:   Discovering modules, targets and source code for project...
 LogPlayLevel:   Writing project files... 0%33%67%100%
 LogPlayLevel: Took 15.178321s to run mono, ExitCode=0
 LogPlayLevel: Running: /usr/bin/env UBT_NO_POST_DEPLOY=true /usr/bin/xcrun xcodebuild build -workspace "/Users/massimobortolamei/Documents/Unreal Projects/ARkitTest/ARkitTest_IOS.xcworkspace" -scheme 'ARkitTest' -configuration "Development" -destination generic/platform=iOS -sdk iphoneos CODE_SIGN_IDENTITY="iPhone Developer: Massimo Bortolamei (2HEP25L8WM)" 
 PROVISIONING_PROFILE_SPECIFIER=80bdffbe-a8a7-4914-a570-1d62ff3e2ddf
 LogPlayLevel:   Build settings from command line:
 LogPlayLevel:       CODE_SIGN_IDENTITY = iPhone Developer: Massimo Bortolamei (2HEP25L8WM)
 LogPlayLevel:       PROVISIONING_PROFILE_SPECIFIER = 80bdffbe-a8a7-4914-a570-1d62ff3e2ddf
 LogPlayLevel:       SDKROOT = iphoneos11.2
 LogPlayLevel:   2018-03-15 16:48:49.903 xcodebuild[44958:1128209] +dataWithFirstBytes:1024 ofFile:"/Users/massimobortolamei/Documents/Unreal Projects/ARkitTest/Config/DefaultEditor.ini" failed, errno = 2
 LogPlayLevel:   2018-03-15 16:48:51.376 xcodebuild[44958:1128209] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/Epic Games/UE_4.19/Engine/Config/BaseEditorLayout.ini" failed, errno = 2
 LogPlayLevel:   2018-03-15 16:48:51.596 xcodebuild[44958:1128209] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/Epic Games/UE_4.19/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/alembic/houdini/SOP_AlembicIn/OPalembic/Object_1alembicarchive/Help" failed, errno = 2
 LogPlayLevel:   2018-03-15 16:48:51.600 xcodebuild[44958:1128209] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/Epic Games/UE_4.19/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/alembic/houdini/SOP_AlembicIn/OPalembic/Object_1alembicxform/Help" failed, errno = 2
 LogPlayLevel:   2018-03-15 16:48:52.055 xcodebuild[44958:1128209] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/Epic Games/UE_4.19/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/hdf5/tools/testfiles/tmulti-g.h5" failed, errno = 2
 LogPlayLevel:   2018-03-15 16:48:52.072 xcodebuild[44958:1128209] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/Epic Games/UE_4.19/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/hdf5/tools/testfiles/tnoddlfile.ddl" failed, errno = 2
 LogPlayLevel:   2018-03-15 16:48:52.125 xcodebuild[44958:1128209] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/Epic Games/UE_4.19/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/hdf5/tools/testfiles/twithddlfile.ddl" failed, errno = 2
 LogPlayLevel:   === BUILD TARGET ARkitTest OF PROJECT ARkitTest WITH CONFIGURATION Development ===
 LogPlayLevel:   Check dependencies
 LogPlayLevel:   Code Signing Error: Provisioning profile "bartolomei-provisioning" doesn't include signing certificate "iPhone Developer: Massimo Bortolamei (2HEP25L8WM)".
 LogPlayLevel:   Code Signing Error: Code signing is required for product type 'Application' in SDK 'iOS 11.2'
 LogPlayLevel:   ** BUILD FAILED **
 LogPlayLevel:   The following build commands failed:
 LogPlayLevel:     Check dependencies
 LogPlayLevel:   (1 failure)
 LogPlayLevel: Took 5.906535s to run env, ExitCode=65
 LogPlayLevel: ERROR: CodeSign Failed
 LogPlayLevel:        (see /Users/massimobortolamei/Library/Logs/Unreal Engine/LocalBuildLogs/UAT_Log.txt for full exception trace)
 LogPlayLevel: AutomationTool exiting with ExitCode=32 (Error_FailedToCodeSign)
 LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 26.393563
 LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
 PackagingResults: Error: Launch failed! Failed to Code Sign


and when opening project settings

 LogTemp: Running Mono...
 LogTemp: Setting up Mono
 LogTemp: /Users/Shared/Epic Games/UE_4.19/Engine /Users/Shared/Epic Games/UE_4.19
 LogTemp: Executing iPhonePackager certificates Engine -bundlename it.polimi.ARkitTest
 LogTemp: CWD: /Users/Shared/Epic Games/UE_4.19/Engine/Binaries/DotNET/IOS
 LogTemp: Initial Dir: /Users/Shared/Epic Games/UE_4.19/Engine
 LogTemp: Env CWD: /Users/Shared/Epic Games/UE_4.19/Engine/Binaries/DotNET/IOS
 LogTemp: BranchPath = Massimos-iMac.local///Users/Shared/Epic Games/UE_4.19/Engine/Binaries/DotNET/IOS/../.. --- GameBranchPath = Massimos-iMac.local///Users/Shared/Epic Games/UE_4.19/Engine/Binaries/DotNET/IOS/../..
 LogTemp: CERTIFICATE-Name:iPhone Developer: Massimo Bortolamei (2HEP25L8WM),Validity:VALID,StartDate:2018-03-15T06:28:26.0000000Z,EndDate:2019-03-15T06:28:26.0000000Z
 LogTemp: CERTIFICATE-Name:iPhone Developer: Massimo Bortolamei (2HEP25L8WM),Validity:VALID,StartDate:2018-03-15T06:28:26.0000000Z,EndDate:2019-03-15T06:28:26.0000000Z
 LogTemp:   Looking for a certificate that matches the application identifier 'EDG8TGNYUA.*'
 LogTemp: PROVISION-File:003de59d-3ce0-4c26-83c4-526d9e957553.mobileprovision,Name:iOS Team Provisioning Profile: *,Validity:NO_CERT,StartDate:3/15/2018 6:41:32 AM,EndDate:3/15/2019 6:41:32 AM,Type:DEVELOPMENT
 LogTemp:   Looking for a certificate that matches the application identifier 'EDG8TGNYUA.*'
 LogTemp:   .. Failed to find a valid certificate that was in date
 LogTemp: PROVISION-File:80bdffbe-a8a7-4914-a570-1d62ff3e2ddf.mobileprovision,Name:bartolomei-provisioning,Validity:NO_CERT,StartDate:2/23/2018 10:42:23 AM,EndDate:2/23/2019 10:42:23 AM,Type:DEVELOPMENT
 LogTemp:   Looking for a certificate that matches the application identifier 'EDG8TGNYUA.*'
 LogTemp: PROVISION-File:UE4_003de59d-3ce0-4c26-83c4-526d9e957553.mobileprovision,Name:iOS Team Provisioning Profile: *,Validity:NO_CERT,StartDate:3/15/2018 6:41:32 AM,EndDate:3/15/2019 6:41:32 AM,Type:DEVELOPMENT
 LogTemp:   Looking for a certificate that matches the application identifier 'EDG8TGNYUA.*'
 LogTemp:   .. Failed to find a valid certificate that was in date
 LogTemp: PROVISION-File:UE4_80bdffbe-a8a7-4914-a570-1d62ff3e2ddf.mobileprovision,Name:bartolomei-provisioning,Validity:NO_CERT,StartDate:2/23/2018 10:42:23 AM,EndDate:2/23/2019 10:42:23 AM,Type:DEVELOPMENT
 LogTemp:   Looking for a certificate that matches the application identifier 'EDG8TGNYUA.*'
 LogTemp:   .. Failed to find a valid certificate that was in date
 LogTemp: PROVISION-File:bartolomeiprovisioning.mobileprovision,Name:bartolomei-provisioning,Validity:NO_CERT,StartDate:2/23/2018 10:42:23 AM,EndDate:2/23/2019 10:42:23 AM,Type:DEVELOPMENT
 LogTemp: MATCHED-Provision:,File:,Cert:


Product Version: UE 4.19
Tags:
more ▼

asked Mar 15 '18 at 08:21 AM in Packaging & Deployment

avatar image

leadermax
65 3 9 18

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Ok so, I was able to find what I think is a solution.

I have very basic understanding about code signing but it seems that the same keys and certificates I was using on my MacBookPro were linked somehow to the provisioning file I was using. Moving the provisioning file on the iMac would work fine for Xcode because it would manage things automatically, unfortunately Unreal doesn't do so and it would complain about missing signing keys. I then approached the problem from another side (since I don't have full permissions in the Dev Center because it is a university program) and looked into how to export the keys from one computer to another.

this addressed the issue perfectly The issues of exporting/importing certificate , private key under keychain access for Iphone

for the lazy: on the working pc go to Xcode>Preferences>Accounts>small gear icon next to + and - > export remember to put a password because it is very important stuff.

transfer the file to the other computer, double click, enter password and everything will be automatically imported!

close and reopen Xcode preferences and log into the account.

In unreal everything should be automagically imported.

Just remember to start from a clean situation (I had to import the file a couple of times actually) by manually deleting all keys and certificates from Keychain. This time unreal would show "Valid" next to the provisioning file, and while deploying it would ask for the keychain password.

And Done!

more ▼

answered Mar 16 '18 at 06:06 AM

avatar image

leadermax
65 3 9 18

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question