Casting actor to interface returns null; calling ImplementsInterface returns true
When I run this code here:
IUnitActor is null, while bIsIUnit is true. The actor doesn't implements the interface in C++ code, but in his blueprint editor. Why does the cast returns null and how can I call functions from the interface on the actor? Or do I need to create a C++ class that directly implements the Interface?
asked Mar 15 '18 at 12:13 PM in C++ Programming
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