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Constructing a 3D Widget as you are making it visible?

Hi, I am currently working on a VR Project where I need 3D Widgets (Widget Components) I am adding that component to the Blueprint and I am hiding it until I press a Button.

How can I Construct that widget when I am making it visible and deconstruct it when I am making it invisible again?

Sincerely, Mike Ponton

Product Version: UE 4.18
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asked Mar 15 '18 at 01:12 PM in VR

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MikePonton
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avatar image Ted_Undead Jun 12 '19 at 10:56 AM

Do you really need to re-construct the widget each time when button pressed?

if you need to call some logic inside widget, you can create custom event inside host actor and call it when button is pressed.alt text

widget.jpg (64.8 kB)
avatar image Meshek76 Jun 12 '19 at 01:34 PM

Hey! did you get your answer? I'm looking for the exact same thing.

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