Open/close door with cinematics level sequencer
I wanted to make a door open and close in my scene and for that I used a cinematics level sequencer and a level blueprint, but something is not turning out the way it should be. I made a trigger box so when the first person character is overlapping with the box the door should open and stay open until the character leaves the box and then it should close. But in my case the door closes while the character is in the box. In the following video you can see what I'm talking about:
And here is my blueprint setting:
Thank you for your help in advance!
asked Mar 15 '18 at 02:46 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here