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Open/close door with cinematics level sequencer

Hello,

I wanted to make a door open and close in my scene and for that I used a cinematics level sequencer and a level blueprint, but something is not turning out the way it should be. I made a trigger box so when the first person character is overlapping with the box the door should open and stay open until the character leaves the box and then it should close. But in my case the door closes while the character is in the box. In the following video you can see what I'm talking about:

https://youtu.be/oiQZWg0Gkkk

And here is my blueprint setting:

alt text

Thank you for your help in advance!

Product Version: UE 4.18
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asked Mar 15 '18 at 02:46 PM in Blueprint Scripting

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anetopuceto
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