Open/close door with cinematics level sequencer

Hello,

I wanted to make a door open and close in my scene and for that I used a cinematics level sequencer and a level blueprint, but something is not turning out the way it should be. I made a trigger box so when the first person character is overlapping with the box the door should open and stay open until the character leaves the box and then it should close. But in my case the door closes while the character is in the box. In the following video you can see what I’m talking about:

And here is my blueprint setting:

Thank you for your help in advance!

I know this is from 2 years ago, but if anyone has the same issue: click on the sequencer on the viewport, then on the details tab scroll to “playback” and check the “pause at end” box.