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Load asset from .pak without packaged build?

Hey, there. I'm working on modsupport. I successfully create a .pak and load the assets in a packaged build at runtime. For testing purpose it would be nice to load the assets during PlayInEditor or DebugGame/Development/Shipping Build (not packaged). However I've not been able to achieve that.

There could be multiple reasons. The issues I can think of are different pathes or assetnames and that the content in a .pak is cooked.

As of patchnotes UE4.10: New: Cooked packages can now be loaded in the editor if cooked for the same non-editor version of the platform the editor runs on.

A related Thread: https://www.epicgames.com/unrealtournament/forums/unreal-tournament-development/ut-development-level-design/17586-how-to-load-map-pak-into-unreal-4-editor

Does anyone know how that is supposed to work?

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asked Mar 15 '18 at 04:14 PM in Packaging & Deployment

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Rumbleball
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