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Differencet between .Object != nullptr & Succeed()

What is the real difference between

Asset.Object != nullptr; and Asset.Succeed(); I saw in some tutorial using Asset.Object != nullptr; and in some other Asset.Succeed() to check the Assets.

Product Version: UE 4.18
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asked Mar 15 '18 at 05:29 PM in C++ Programming

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cursed_666666
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The purpose of both checks are the same. They are determing if Asset.Object is a nullptr or not.

This is what Succeed does: return !!Object;

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answered Mar 15 '18 at 06:20 PM

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Velrin
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