Differencet between .Object != nullptr & Succeed()

What is the real difference between

Asset.Object != nullptr;
and
Asset.Succeed();
I saw in some tutorial using Asset.Object != nullptr; and in some other Asset.Succeed() to check the Assets.

The purpose of both checks are the same. They are determing if Asset.Object is a nullptr or not.

This is what Succeed does: return !!Object;