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Loading Umaps into LevelEditor.

Im trying to add a widget that will load specific levels into the level editor when working on a World Composition Object.

The WorldBrowserModule Api exposes a function

 virtual TSharedPtr<class FLevelCollectionModel> SharedWorldModel(UWorld* InWorld);

Which seems to be what I need. However FLevelCollectionModel, is not exported.

So nobody can use this APi.

Are you planing to expose this? Or provide an api that can be used?

Product Version: UE 4.18
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asked Mar 15 '18 at 10:16 PM in C++ Programming

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DanHollingsworth
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LevelCollectionModel.h ~26 Needs Export Decorations.

 class WORLDBROWSER_API FLevelCollectionModel

LevelModel.h ~ 30 ..

 class WORLDBROWSER_API FLevelModel

Then you need in your build.cs to define the MACRO "WORLDBROWSER_API" :

 PublicIncludePaths.AddRange(new string[]
 {
     "Editor/WorldBrowser/Public",
     "Editor/WorldBrowser/Private"
 }

Can we get these decorators put into the latest?

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answered Mar 16 '18 at 03:16 PM

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DanHollingsworth
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