Loading Umaps into LevelEditor.
Im trying to add a widget that will load specific levels into the level editor when working on a World Composition Object.
The WorldBrowserModule Api exposes a function
Which seems to be what I need. However FLevelCollectionModel, is not exported.
So nobody can use this APi.
Are you planing to expose this? Or provide an api that can be used?
asked Mar 15 '18 at 10:16 PM in C++ Programming
LevelCollectionModel.h ~26 Needs Export Decorations.
LevelModel.h ~ 30 ..
Then you need in your build.cs to define the MACRO "WORLDBROWSER_API" :
Can we get these decorators put into the latest?
answered Mar 16 '18 at 03:16 PM
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