How To Edit MoveForward Axis Mapping In Blueprint

By default the Unreal Editor has the MoveForward and MoveRight axis mapping to WASD with the scales of 1 to -1. If a player wanted to edit their movement keys to ESDF after the game is packaged how could they do it? Or how could I, through blueprints, allow them to change the MoveForward keybinds?

I have already created custom events for the other keybinds such as Jump and Sprint by use of the Any Key node but I am at a loss as to how to apply editable keybinds for MoveForward.

I see there is a node Set Members in Axis Mapping but could not find the Struc Ref to Set Members. And support is ending for that node in future builds so I don’t really want to use it anyway.

I did this with some effort. For those who need it, they can look at the video.
You can edit the Axis Mappings values with the blueprint.
If you are using more than one character and the step sizes of the characters are different, you can adjust the axis speed for each character separately.