When being hit by an enemy player character flies back

Hey guys have attached a link on the video. I am not sure why its doing this. When being hit by an enemy the character pawn flies by by the force of the hit at a crazy distance. I have played around with the capsule settings with collision and still cannot figure it out. Any help would be great. Any ideas??

NEver mind guys. I figured it out had the collision set to block all dynamic and changed it to overlap all dymanic

NEver mind guys. I figured it out had the collision set to block all dynamic and changed it to overlap all dymanic

NEver mind guys. I figured it out had the collision set to block all dynamic and changed it to overlap all dymanic

Should add this to solved.

Thanks your tip was very useful it solved my problem.

Thanks for posting as I have the same issue. Was the ‘BlockAllDynamic’ setting on the enemy weapon or Player Character?